Skills

Overview
Technical skills cover the skills that rugby players need to have to be successful in the game. No player will be good at all the skills, so players will tend to specialise in those skills that are most important for the position they tend to play the most.

Each player will have a skill level cap, which is equal to +40 levels over what they cam out of the Academy with at age 18. A player can raise their skills beyond the skill cap for that skill, but each skill level above the cap takes longer to train (training gains per session are halved per +1 over the cap). For example, a player who graduates from the Youth Academy with a Scrum skill of level 20 will have a Scrum skill cap of level 60 - if they reached this cap then all training gains to reach level 61 would be at 50% (halved). Once at level 61, to get to level 62 the training gains would he at 25% (halved again), skill level 63 would be at 12.5% gains and so on.