Skill Training Sessions

Skill Training Regimes
When you want to train a player’s skills you must place them into a training regime. A training regime will last for a number of days, based upon the tech invested in regime length, and each day will have a training session attached to it. There are a wide variety of training sessions that can be used, but which ones your club has access to will depend on the tech invested in Training Session specialisations.

Every session type trains a different set of skills (see below for the types and skills they train) at different advancement rates. A session will supply a number of skill points to a skill and skills increase levels if they accumulate enough skill points. The amount of skill points gained is based upon a percentage of the club’s CPL.

Training Session Types
Your club starts with two general session types: a Forwards session and a Backs Session. To acquire other types of sessions you must buy them off the Training building tech tree with your tech points.

There are ten positional session types available to be purchased (Prop, Hooker, Lock, Flanker, Number 8, Scrum-half, Fly-half, Centre, Wing, and Full-Back) and a large number of Specialist training sessions that have prerequisite positional session types that must be purchased first before they become available.

General Sessions

 * Group 1 = 8% CPL

Positional Sessions

 * Group 1 = 11% CPL
 * Group 2 = 6% CPL

Specialist Sessions

 * Group 1 (1 skill) = 30% CPL
 * Group 2 (2 skills) = 10% CPL